Release date:
November 16th, 2014

Windows (32 bit)
Windows (64 bit)


The last dino is on his way to escape his certain doom! Grab a friend and move as far as you can while your friend tries to stop you.


Doom Dino was created at the InnoGames Game Jam #7. The time frame for the game jam was from Friday, 14th November 5 p.m. till Sunday, 16th November 1 p.m.

The theme of the jam was "It's kind of fun to do the impossible". And what setting for doing the impossible would work better than being the last dinosaur trying to escape his certain doom? The fun is added by playing against a friend who sends obstacles that will bring you closer to extinction.

Player 1:
Jump - Left Shoulder Button or A Button or Space
Dash - Right Shoulder Button or B Button or Left Ctrl

Player 2:
Lava - X Button or Right Mouse Button
Block - B Button or Left Mouse Button
Armageddon - Y Button or Middle Mouse Button or Return


  • Doom Dino is played by two players on the same machine using Xbox 360 controllers or Keyboard/Mouse
  • Player 1 controls the dino, he can jump and dash
  • Player 2 controls the fate, he can throw lava and stone comets in the way of the dino
  • As time elapses more comets can be thrown
  • When the dino is hit by the obstacles, the doom-meter rises
  • When the doom-meter is full, player 2 can trigger Armageddon!


  • Set up project with Unity3D
  • Design of game mechanics
  • Implementation of game mechanics in C#
  • User Interface implementation
  • Character Movement with collision





presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks